Circle-Strafer · all · 03-11-2000 · unknown |
This is for running a circle around the enemy, one key for
left circles (Y) and one for right circles (X) so you can focus your
attention on getting a frag. |
Automatic Conc-Jumper III · all
· 03-11-2000
· -Phoenix-**SA** |
This Automated script is similar to [RTL]Redleg's but with
a few extra commands added in for even more accuracy (at least I think so).
This script works best with around 240 - 340 latency. As in [RTL]Redleg 's
script you may need to ajust the wait1sec alias. With a little tweaking you
will be able to concussion jump not only up the elevator shaft but use it for
normal precision concussion jumps as well. |
Autoreload On Fire · all · 03-11-2000 · -Phoenix-**SA** |
This is a simple Auto-reload script that is bound to your
mouse1 button so it is automatically initiated everytime you attack. When you
die just hit mouse1 and you respawn. If you use some other key for primary
attack, change mouse1 to that key. Note that if you happen to die at just the
right (wrong) time, you may be left with +reload on and not be able to
respawn without firing two or more times or, in extreme cases, entering
-reload into the console. |
Automatic Conc-Jumper II · all
· 03-11-2000
· ??MAJIK?? |
Another shot at the elusive and tempermental automatic
conc-jump (or grenade jump for classes without concs). You may need to
add/remove "wait" commands to get the timing right for your
connection speed/quality. |
Clean Screenhot · all · 03-11-2000 · [Xp5]DiaMonD |
A very simple alias that simply puts your gun away, takes
a screenshot, and bings your gin back again, so you get screenshots without
the gun. Use the X key, or change that binding to whatever you like (such as
F5, which is the default screenshot key). |
Sentry Auto-Build and Upgrade ·
engineer ·
03-11-2000 · Savior-Sephiroth
|
Press x to build a sentry gun, then press y twice to
upgrade it. |
Quick Feign-to-Knife · spy
· 03-11-2000
· [BOV]Glide |
Use this to make END (or any key you change that to) a
quick-feign and stab-em-in-the-back key. To use press and hold the END (or
keypad1) key to start feigning (silently), then when you are ready to strike,
simply release the END key and you will spring up with your knife ready. |
Grenade Primer With Countdown Version 2
· all ·
03-11-2000 · Alfonso |
Press 'F' to prime a primary grenade and start the
countdown, then press it again to throw. 'G' does the same thing for
secondary grenades. |
Spy Class-Change Notifier · spy
· 03-11-2000
· Alex |
The ENTER key followed by any class number (1-9) will let
your teammates know what class you're disguising as. |
Grenade-Type Toggler With Voice Feedback
· all ·
03-11-2000 · [NI]
Redleg |
This script makes one key (/) toggle between the two
grenade types (press mouse2 to launch the selected type) and gives voice
feedback to let you know what grenade is selected. Note that, when using the
speak command in an alias, it is necessary to separate the "words"
with commas WITHOUT using any spaces. It seems the speak command interprets
ANY space as the end of the phrase. |
Feign with Flag and Pack Drop · spy
· 03-11-2000
· unknown |
Press X to feign death, drop the flag (if you have it),
and drop a pack -- both far enough away so that you don't accidentally pick
them up again once feigned. |
Still Another Automatic Conc-Jumper ·
all · 03-11-2000
· unknown |
This version seems to work better for many people, so give
it a try if the other jump scripts fail. |
Fire and Prime · all · 03-11-2000 · -Phoenix-**SA** |
In the heat of battle many people sometimes forget one of
the most powerful assets in their arsenal . . . grenades. This script allows
the player to fire his/her weapon and prime a grenade at the same time with
an audible countdown by pressing "x". When the player wants to
release the grenade he/she just needs to stop holding the "x"
button. |
FishEye View · hwguy · 03-11-2000 · unknown |
NOTE: This script will not work with the latest versions
of Half-Life (after 1.0.1.3) |
Rocket Jump Variations · soldier
· 03-11-2000
· Old_Man |
Choose your jump type depending on the situation. |
Sentry-Builder Modified Version ·
engineer ·
03-11-2000 · unknown |
This is just a better version (in my opinion) of p3y0t3
[Clan Erinyes] already awsome build script for hardcore engineers. The only
problems I had with the original script was that you still had one ammo boost
left and that after it was built you still had the wrench in your hand. I
just made it where you tried 2 ammo upgrades and then a last inventory thing
at the end. Works great! |
Zoom Script Basic Version · all
· 03-11-2000
· unknown |
NOTE: This script will not work with the latest versions
of Half-Life (after 1.0.1.3) This script allows you to zoom in and out using
the mouse wheel. The first level of zoom is close enough to maneuver about,
but zoomed enough to see what's going on ahead. The second zoom is actually
further than the sniper rifle can go! |
Zoom Script Mega-Version · all
· 03-11-2000
· [TRoD]Earl_the_Squirrel
|
NOTE: This script will not work with the latest versions
of Half-Life (after 1.0.1.3) If you've got an unused mousewheel I now have a
script for it that you can try out. This works for other binds besides the
mousewheel but it is very inconvenient. |
Sniper Quick-Switch · sniper
· 10-31-1999
· MGD_EnemyWithin |
Press and hold x and you go into sniper mode and start
charging the rifle. Release x and you fire and go back to normal mode with
your last weapon back. < font face="Courier"> alias
+snipeon "tf_weapon_sniperrifle; wait; special; wait; +attack"<
br> alias -snipeon "-attack; wait; special; wait; lastinv" |
Autoreloader Without Reset · all
· 10-30-1999
· Old_Man |
This script alleviates the need for a reset button when
using auto-reload. It will function at the start and stop of player movement.
This script will not be effective if you stand in one spot the entire game :)
|
Auto-Crouch on Jump · all
· 09-17-1999
· Lamb |
Here's a script that makes you
crouch in the air as long as jump is held down (to lift your legs and get
that tiny bit of extra height). The downside is you can't swim up with it
anymore. You can use the same idea for rocket-jumps: < font face="Arial" color="#FFFFFF"> .
. . or pipe-jumps: |
Quick-Switch Alternate Weapon · all
· 09-17-1999
· Sentinel |
This is really a simple tip . . . but it's really helpful.
In each of the config's for every class, add the command to use your second
favorite weapon, followed by the command to use your favorite weapon. For
example, I usually play the engineer, and I never use the pistol, so I added:
|
Sniper Charge Audible Timer · sniper
· 09-17-1999
· Ahumado{dbd} |
This script is for those who want to make sure
the sniper rifle is fully charged . Press x to start charging and the audible
countown to max charge. When you're ready, click the left mouse button (or whatever
you change 'mouse1' to) to fire. < small> alias timer "speak
seven.six.five.four.three.two.one" |
Auto-Reload · all · 09-17-1999 · Michael |
Here's a reload script that will constantly try to reload
your readied weapon. Note that this may not be what you want
in some instances (and may not matter much at all for some classes like the
HW Guy since his main weapon requires no reloading). //reload automatically |
Grenade Primer · all · 09-17-1999 · Sam |
With this script you can
press the default grenade keys (f, g) once to prime and again to throw.
This is useful for timing grenades to go off as soon as they land. |
Rocket Jump (Semi-Automatic) · soldier
· 09-17-1999
· Lord Ed |
Ever wonder how some of those soldiers just seem to appear
on your balcony in 2fort? ; It's a rocket jump and below are several
scripts to help you do it. I have to recommend that you learn to do
them manually for the utmost trajectory control (though after a longer
learning curve than scripting). Just aim down (or nearly) fire a
rocket at your feet, and jump. The angle of your aim and the time
between jump and fire will determine your trajectory. If you can't get the fire/jump timing consistently try an alias
like the following. It requires that you aim, then just press
'x' to launch. You may want to tweak the timing by adding
"wait" statements between the +attack and +jump. < font face="Courier">bind SPACE +rj1 |
Automatic Conc-Jumper · all
· 09-17-1999
· [RTL]Redleg |
This script differs from other "conc jump"
scripts in that you can press the key and take your hands off the keyboard
and make a prefect jump every time. This script will allow any class with a
concussion grenade to jump forward with consistent accuracy. I use this to
jump the elevator shaft in 2fort all the time. I stand at the edge of the
shaft just past the overhead light and face the elevator. I then hit my
"conc jump" key (page down in the example) and I'm at the top of
the shaft with no injuries every time. in AUTOEXEC.CFG: |
Rocket Jump (Automatic) · soldier
· 09-17-1999
· p3y0t3 of Clan Erinyes |
If you'd rather have the whole rocket jumping process automated
for you, try this one: bind x rj |
Grenade Primer With Countdown · all
· 09-17-1999
· Mickey[iD3] |
Note: the author sent this script with concussion-grenade
jumps in mind (for Scouts and Medics), but it will work for any type
of grenade jump. Grenade jumps are very powerful way for players to
move around maps quickly without the help of a teammate sniper. Here's a script that might make timing the jumps a little
easier: in AUTOEXEC.CFG: in TIMER.CFG (a new config file with only the following line in
it): Explanation : To perform a concussion jump (or any other grenade jump,
for that matter), it's easier to use a timer. In the script above, the
speak command provides a timer for any type of grenade, for any class, so you
always know when the grenade you've just thrown will explode. This
timer is an audible countdown from three to zero, with detonation occuring at
zero. Some scripts use a recorded sound file (a .wav file)
and the "play" command to create the countdown timer, but the
problem with this method is that the coundown sound fades away if you are
running, which is not good. This timer uses the "speak" command. This
command doesn't work well at all when inserted in aliases of binds. So
the solution was to have a separate config (call it "timer.cfg")
where the only line would be <speak "three... zero" ;>, and
whenever you need the timer you can just exec the config. |
Quick-Knife · spy · 09-17-1999 · Pariah |
||||||||||||||||||||||||||||||||||||||||||
This script is useful for the Spy who always wants to
carry his Shotgun or perhaps Tranq around but still be ready with the knife
when he sees an opportunity to knife someone in the back :) alias +swipe "slot1;wait;+attack" |
||||||||||||||||||||||||||||||||||||||||||
|
HWGuy Scripts · hwguy · 09-17-1999 · none |
None Yet. |
Realistic Feign · spy · 09-17-1999 · AngryMob |
A more convincing fake death (complete with a dropped backpack): bind x die |
Medic Medikit Quick-Switch · medic
· 09-17-1999
· MGD_EnemyWithin |
Very simple, but effective: press and hold x to bring up the medikit and start healing (or infecting...hehe) and then release x to stop and get your last weapon back. < p> alias +heal
"tf_weapon_medikit; +attack" |
Demoman Pipe-Bomb Jump · demo
· 09-17-1999
· Handiman |
Drop a pipe, stand on it, then hit whatever key you bind to 'pj' ('x' in the example script below) to perform a nice pipe-jump (you may need to add more wait statements between +jump and detpipe): alias pj "+jump ; wait; detpipe; -jump |
Pyro Flamethrower Quick-Switch · pyro
· 09-17-1999
· MGD_EnemyWithin |
Very simple, but effective: press and hold x to bring up the flamethrower and start laying down fire, and then release x to stop and get your last weapon back. alias +flameon "tf_weapon_flamethrower;
+attack" |
Even More Realistic Feign · spy
· 09-17-1999
· DMDN65 |
A more even more convincing fake death (
complete with a dropped backpack, and a delayed switch back to the spy skin): < p>bind
x fakedie < em> |
Scout Scripts · scout · 09-17-1999 · none |
None Yet |
Demoman Pipe-Bomb Attack · demo
· 09-17-1999
· p3y0t3 [Clan Erinyes] |
The demo man can be quite an offensive player, especially
with this script. As long as you hold down 'x' you'll continue to
unleash pipebombs -- once you release 'x' they'll all go boom: bind x + pb_attack |
Sniper Charge Toggle · sniper
· 09-17-1999
· LilSerf |
Tired of holding down the fire button to charge up your
sniper rifle?& nbsp; This alias creates a special sniper rifle fire
button that works as follows: press (and release) once to start
charging (laser sight appears and you are s-l-o-w moving), press (and
release) again to fire: alias chargeshot
"+attack;wait;bind XX fireshot" |
Insta-Switch Spy · spy · 09-17-1999 · Myth |
echo
SPY CFG LOADED |
Sniper Charge-Toggle Toggle · sniper
· 09-17-1999
· LilSerf |
If you like, you can make a key toggle between 'sniper
mode' (described above) and ' regular attack' with this script (change 'y' to
the key you want to toggle sniper mode and change 'x' to your normal fire key
or button): alias snipeon "-attack;wait;bind x
chargeshot;echo SNIPER MODE ON; wait; bind y snipeoff" |
Spy Early-Warning System · all
· 09-17-1999
· Lamb |
This script is great when you spot a spy. Just press the X
key, then the class number the spy is disguised as to warn your teammates. |
Sniper Crouch Toggle · sniper
· 09-17-1999
· /contact.html |
Ever get tired of holding down they crouch key to lay low
while waiting for your target?& nbsp; Try this crouch-toggle script --
pressing 'x' once will keep you crouched until you press it again. alias +spec4
"doduck" |
Sniper Slow Zoom · sniper
· 09-17-1999
· Heropsychodreamer |
If you prefer a slower zoom mode (looks cool, but wastes
time, I think ), try this: // Sexy sniper mode Note that the key must be held down to remain zoomed in.
This acts as a failsafe against accidentally hitting the zoom key while
engaged in battle and inadvertantly getting confused and.. well.. dying
:) Also, it is easier to zoom out this way in a hurry if you're sniping
and are attacked by a someone who's snuck up on you. Works brilliantly
combined with a variation of the rifle charge script on this page. |